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Starship Titanic

continued

Aside from graphics and sound, wit and challenge are the game's strongest points. Coming from some of the wittiest people on the planet, there is no way that Starship Titanic won't make you laugh at least a few times. However, I was even more impressed with the degree of difficulty. This game is hard. Some of the puzzles are more difficult than trying to get a drink from a Vogon (the poetically challenged race in THGG). I was stuck on many of the game's puzzles, and when I eventually solved them, I was proportionally satisfied.

A good example of the game's wit and challenge comes right away as you try to get comfortable in your third-class room (the size of a large closet). This puzzle will be remembered as a gaming classic.Starship Titanic Finally, I was happy to see Starship Titanic bring the text parser back to adventure gaming. Players can interact with the ship's robots by typing English sentences to them. This is a welcome flashback that adds a lot of potential to the game.

However, what I disliked about Starship Titanic was a lack of POI. Poi is a native Hawaiian food, but more commonly--at least in an adventure game--stands for places of interest. Starship Titanic has hundreds of rooms, but these are dominated by generic guest quarters (as any proper starship should be), which are of no interest to the player. There are only about 25 POI in Starship Titanic. To be fair, some of them are large POI, but you can find most of them relatively quickly.

Also disappointing is the lack of plot. I was hoping for an epic story along the lines of THGG with bizarre plot twists and explanations. Instead, I found Starship Titanic to be a long series of puzzles and errands with little mystery or plot after the introduction. You quickly find out that the ship is out of control and that you must find the pieces of Titania (the ship's artificial intelligence). Afterwards, it is mostly a matter of hunting for and finding these pieces.

Because the programmers went through the trouble of bringing back the text parser, I was hoping for long comedic passages from Adams describing the ship's circumstances and the plot. Instead, typing is limited to speaking short commands to robots. It hardly seems worth the effort. I would have been much happier to interact with objects (and the ship itself) through text if it meant even more of Adams's wit.

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Starship Titanic




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